field of glory empires price. Field of Glory: Empires (863.5 MB) is a strategy video game. Pros: Gladiator trainees form 1 combat unit to defend the city from assault; massive Loyalty bonus. The Ivory production is certainly a nice added feature; Ivory is Needed by the Temple of Zeus, and is a sweet Bonus for Trading Tents, the Trade House, Glass Works, Satrape Palace and the Sculpture Shop (and Koroplathos). Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire. A National Wonder, so each country only gets one. Expensive with a very high upkeep. For example, in Sarmatia, I build structures to produce and enhance the cataphracts. Imports Iron and unlocks other metal importing structures as well, so pretty useful in getting your Metal economy booming. At this point, I’ve invested 2 slots into Infra buildings, freeing the remaining slots for my specialty (although I will try to build one Culture (Religious) structure per region as well, for Decision purposes). But wait ’till you see the upgrade to this, the Thermes! At this point, I urge you all to double click on the game manual PDF, and read section 6.3.5, starting on page 95. [This section will be completed at a later date. So you really need the Bonuses to make this even worthwhile. OK, admittedly most of these are fairly obscure, late-game, ethnicity-specific and one-of-a-kind, but you never know …. And faster than you can say “I’m Spartacus!” your loyalty there will drop, Unrest will break out, and soon thereafter its bye-bye capital region. You’d be a FOOL not to build this the INSTANT it pops up!’ Well, hold on there partner, there is one tiny wrinkle you might want to consider first, and that is the massive number of unlocks. This alone makes it interesting. So yep, I fearlessly build these all the time! Think you might be in deadly war of attrition with another naval power anytime soon? Field of Glory: Empires - A Guide To Centralized Trade This is a guide to trade based on the idea of centralized trade. Use our Field of Glory Empires message board to communicate any issues with the trainer, request assistance or just make general comments regarding the game. It does lead to the rare Black Market, however, which can be entertaining. Myrrh Emporium Four is actually a good number, as it lets you max out the Slave Markets Decision to buy slaves. 10. This includes slaves. Not only does this have a small Loyalty bonus and potentially great income via some common Bonus goods, but it helps move Wine around the map. The video-game is set ten years after the death of Alexander the Great and lets you lead one of 70 nations to glory. At the very least it looks certain to be remembered as an essential add-on for the finest Ancients tactical wargame around. Made possible by that great enabler the Crafter District, this structure will make you a good deal of Money, possibly some Culture, and produce Ceramics. So you are making 2 per transaction. You can help to expand this page by adding an image or additional information. Field of Glory: Empires Cheat Codes - PC. Field of Glory: Empires All Tier of Health Tips & Guide, Field of Glory: Empires All Tier of Infrastructure Tips & Guide, Field of Glory: Empires All Tier of Agriculture Tips & Guide, Field of Glory: Empires All Tier of Military Tips & Guide, Your email address will not be published. Still, if you are one of those nations with Manpower issues (like Carthage) you’ll probably want these regardless. A structure made possible by the Harbour. An upgrade to the Pleasure House, this also has some common Bonus goods generating extra Money, and imports Perfume. Note that you need to have Public Works set up first. There are two rules at work here. So plan around them accordingly …. An upgrade to the Preceptor House with a bump up in Decadence reduction and a small Wax Bonus. Are you wondering how does trade work?What can you do to make more money? An upgrade to the Commercial Port, you jump at the chance to build this ASAP due to the +1 bump up in Trade Range. This Crafter structure imports Purple and produces Dye, a Trade Good Needed by Abu Simbel (a wonder in Egypt) and a Bonus for the Market, Clothing Manufacturer, Ceramics Works, Commercial Port and Trade Port. 8. On its core, Field of Glory: Empires is a brilliant turn-based strategy game that is simple to look at but is very complex and deep when it comes to gameplay. While writing this instruction, we pick up many pieces of information from several sites for you. Take full advantage of 0 slot buildings (Clear Water and the like). Good luck! Like the Cotton Field, the Oil Mill is geographically constrained (the Olive Zone is: Malaca, Massilia, Epidamnia, Corcyra, Cephallonia, Beotia, Arcadia, Atticus, Ionia, Creta Occidentalis, Creta Orientalis, Phrygia, Parthenius, Issus, Tingitana, Musalamia, Oea, Sardinia, Latium, Aufidus, Lucania, Apulia, Bruttium, Heraei, Eryx, Lesbos, Chios, Bythinia, Orontes, Samarai, Lixus, Rusucuru, Saldae, Ampsaga, Tunes, Arsinoe, Achaia, Iudea, Byzacium, Thysdrus, Africa, Zeugis, Cyrenaica). And if you really want to impose law and order to stomp out Decadence, check out the upgrade to this …. A very rare structure that sometimes is generated by a Slave Market. This companion contains a complete historical overview of this illustrious empire, one of the most successful empires the . READ IT COMPLETELY, AND READ IT CAREFULLY. Horses as a Trade Good are not that much in demand in the early game, mostly from Stables (a Military structure), and as a Bonus for the Caravan House. How many Slave Markets should you have, beyond the first? The 10 Culture income should more than make up for the 0.25 Decadence. OK, admittedly most of these are fairly obscure, late-game, ethnicity-specific and one-of-a-kind, but you never know …. So unlike most other upgrade that replaces another building with a Slot, this WILL cost you a new Slot. And 5 Money, AND a 10% Commerce bonus! Cons: None. A crowd pleaser similar to the Circus, with even more Decadence. As I mentioned above, having at least one Religious building in each region is great for facilitating the ‘Gods of Old: Religious Ceremony’ Decision, as well as appeasing the gods to prevent natural calamity. Every Nation has a distinctive culture, type of Government, tradition, Lineages and weaknesses. The only down side is the extra work involved in moving the fleet, target selection, and remembering to hit the Raid button. Marble you can possibly get from nearby natural Marble or a Marble Vein, but Sulfur might be tough. The poor Seleucids, they start with only one Luxury source, in Persia. A general note about Health structures: Don’t underestimate the power of Health. The idea here is, you build this near your textile commerce area, giving the Dyeing Mill and Clothing Manufacture there the Silk bonus. Unlocked by the Academy, the big selling feature here seems to be the zero slot. A very expensive upgrade to the Theatre, this is pretty good if you can actually pull in Silk. Combined, the Fortress plus GFT will add 6 Siege Resist and four additional defending units. Generally, I try to take advantage of provincial pooling of resources, and build my regions in each province with a particular specialty in mind. A little bit of Bonus culture, a little bit of Loyalty … and the only structure in the game (along with its upgrade, the Great Sanctuary) that imports Frankincense. One of the Crafter buildings, this will produce the Pottery Trade Good that supplies your Markets, and gives Bonuses to Mills and Ports. Zero slots, 5 Infrastructure, land movement bonus, and it’s the prerequisite for a wide variety of very useful Commerce and Infrastructure buildings. Note however that the Trade Range is really only going up by +1, due to this being an upgrade of the Regional Roads. Use light warships to prowl their coast and find out what their army stacks look like. Which is good. And that Siege Resist will make any attempt to besiege an unblockaded port an exercise in futility. You’ll see major youtubers not creating provinces or doing a reshuffle when they could have built a really rare building. Like the Coastal Fortress, but not limited to coasts. But that does not happen often. Field of Glory is a new historical miniature tabletop wargaming rules system for anyone interested in recreating the battles of Rome, Greece or the Holy Land, among others. The upgrade to the Courthouse, with a nice bump up in Decadence reduction. As a paperless western nation, you will obviously want this in a good central location in your empire, so as to fulfill the needs of as many educational buildings as you possible. field of glory empires codex. The Hilly version of the Salt Marsh (see above). Decadence plus a rather rare Bonus good, I would only consider this in regions that either are having or are heading to severe Loyalty issues. While writing this instruction, we pick up many pieces of information from several sites for you. At a glance, one could quickly draw comparisons to the Total War or Paradox grand strategy games, but Empires sets itself apart with multiple mechanics that address some of the shortcomings of those series. Like Cotton and Olive Oil, however, you can’t just build these anywhere. The other basic structure that you’ll want to build near your Large Farm, around Nuts and Seeds too if they are available. Is this worth 160 Infra? 20 Games Like Field of Glory: Empires (2019) Sid Meier's Civilization The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. Release Date: Jul 11, 2019. The Bonuses themselves are not that hard to come by, and multiple ones can add up to a lot of Money. Another cheap ag building, which I like to build around Tar whenever possible for the extra Money. About Field of Glory: Empires. Found insideIn this classic collection, some of the world's most eminent critics of development review the key concepts of the development discourse. The “Cotton Zone” consists of the following regions: Diospolis, Coptos, Alabastre, Meroe, Tungaria, Indus, Hydaspes, Oplana, Hyphasis, Mohenjo, Mallia, Tunkat, Suram, Sir, Bukaria, Sogdiana. Field of Glory: Empires. Before you attack, click the target region to view its menu. Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture. However if you really think you could use that extra Food right now in a Hill or Swamp or Mountain region, go for it! And it imports Weapons, which is a pro or con depending on the availablity of Weapons. And Copper is a Bonus for a vast number of structures (see the Trade Goods section). LINK Click the link, wait for the free download prompt and download. IMO. It is also the only building that can deal effectiveness damages both to besiegers (soldiers) and blockaders (ships). Which means all the provincial capitals too far away from Persia get hit with a whopping 3 x 10 = 30 Money out-of-Trade-Range surcharge. Plus it will likely give your region its first permanent Trade Range increase. They include the Great Mills, Great Hospital, Medical School, Great Mine, The Great Engineering School, Great Military School, Great Arsenal, Palace Guards, Great Forge, Great Mint, Great Trade Emporium, Great Shipyard, Royal Court, Great Justice Court, Palace Library, Great Academy, Great Temple, Great Sanctuary, and the Pleasure District.]. From the publishersThis history of the campaign provides a new account of the epic confrontation at Waterloo and, in addition, acts as a reliable guide to the battlefield and all related sites. This game is not like other games in this genre. I always make it a goal to acquire control of all the provinces for the regions my Faction has. So cheap, in fact, that like Clear Water I often take this as a pseudo-shuffle pick when there’s actually nothing else good to build. The Sewers upgrade is unique in that it is a zero slot upgrade of a one slot structure, meaning the upgrade will actually open up a slot! Found inside – Page 260... of dislodging the remnants of Byzantine glory were Western naval powers such ... Previous Turkish empires had disintegrated upon the death of a powerful ... Pretty self-explanatory: If you manage to accumulate a lot of precious metals in one general area, you can make lots of money with this (even more with the Mint upgrade). Rise of Rome is the first companion list released to complement Field of Glory. Note however that Carthage’s mercenaries work differently, and can be recruited in their appropriate regions regardless of this building. At Wall Value 2, walls are starting to become respectable here, making an enemy army think twice before hitting that assault button. Just absorb Cisalpina and recruit some top notch Provincial Celtic Cavalry instead. field of glory empires review. The Fair is one of those structures that needs at least one of it’s Bonus goods present to be built. One of the most important features of Field of Glory: Empires is how different and unique each one of the 77 factions play. 5 Food with no sexy added Trade Good produced. If a region is working on a structure at the time, the new Emporium can still some up later, but it will be a very rare structure, so you likely won’t see it for a while (if at all). Yet another structure that provides a large Loyalty bonus in exchange for a large Decadence penalty. You want structures in a region to be able to feed the population and maintain the infrastructure without the need to additionally employ citizens to these. It’s an upgrade to the Wells that often feels like a downgrade, because the loss in the old flat Food production is not offset by the new Food bonus percentage. This doesn’t look too amazing, because of Decadence and the fact Perfumes tend to be hard to come by for the Bonus. I get that feeling from the structure description (I could be wrong, however). Found inside – Page 342... of the Beholder III: Assault on Myth Drannor Fantasy Empires Fatal Fury Special Fields of Glory FIFA International Soccer Final Fight 2 Football Manager ... If I have Weapons, I’ll build this in my overpopulated, troublesome national capital, for the Loyalty bonus. Fascinating, fact-filled writing that delivers hundreds of years in the life of the European continent. Terrific supplementary reading for AP History students. To be fair, most of the Youtube let’s plays are not that great for learning and are done by people who haven’t played the game or don’t understand it. But it can be infuriating that those Egyptians and Seleucids are literally ROLLING in natural Papyrus, and can build these structures willy nilly … while everyone to the west of them must suffer sticker shock at the out-of-Trade-Range Papyrus costs. But a large amount of appropriate troops (ie, non-Phalanx) can probably still storm it. At the beginning of the game, this Factions is already a . Some regions always tend to unrest. Expand your dominion through wars of conquest . I’ve read that up to 3 of each military building in regions in a province contribute half of the bonus to units created in that province, but I cannot confirm this, yet. Olive Oil is Needed by the Garum Shop, and is a Bonus to the Tavern. Sulfur Emporium All content cited is derived from their respective sources. Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture. Similar to the Trade Post, with a different list of goods more commonly found in the southern regions of the game map. Home > Guides > Field of Glory Empires - Century Gothic Font Change Century Gothic Font Change All it really does is replacing three font files. Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire. Field of Glory. Found inside – Page 318... and see To guide and govern our great monarch's son , At last one hour's ... Has it so often propp'd this empire's glory , Instruct the royal youth to ... In that case you can pair Flax and Wool at their respective mills, making 19 Money (8 + 11); OR build the Cotton Mill anyways, eat the out-of-range costs (6 x 3 = 18), and collect the base income plus the two Bonuses, which would net you 12 Money (8 + 11 + 11 = 30; 30 – 18 = 12). Best medieval games Best medieval warfare books Best free miniature wargame rules. I get that feeling from the structure description (I could be wrong, however). The Conversion bonus is fairly strong too. A very inexpensive ag structure, 5 Food plus a useful Trade Good with a nice textile Bonus for the Weavers Shop/Spinning Mills. Unsurprisingly, this structure manufactures Tools, plus a decent amount of Money, Metal, and probably Infrastructure. The idea here is, you build this near your textile commerce area, giving the Dyeing Mill and Clothing Manufacture there the Silk bonus. A Crafter enabled structure, this can actually generate a lot of Money from easily obtainable Wool and Flax. The upgrade to Army Provisioner is interesting, if you are one of those countries chronically short on Manpower, however. Field of Glory II: Medieval (FoGII:M) is a turn based tactical wargame set during the High Middle Ages—between 1040 AD and 1270 AD. Standard Tier I Ag structure: 5 Food and really useful Trade Good, Cattle is Needed by the Smokehouse and Tannery (and Cattle Pens if you’re Celtic), and a Bonus for the Farm, Caravan House, Tavern, Siege Workshop, and Caravansery (and Farmers Market if you’re Celtic). And upgrade to the City Guards, giving an extra unit and slightly less Decadence. A bit better garrisoned than the Palisade, but that’s about it. This makes Cotton pretty rare, so if you get the opportunity to build this, do so. Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire. Yet another structure that provides a large Loyalty bonus in exchange for a large Decadence penalty. At only 10 Food, a Farm is probably better (although the Orchard is admittedly far cheaper). If they are out of command range they will be less maneuverable. If you have issues with starting or playing Field of Glory: Empires on the PC, in this handy tech issues Field of Glory: Empires solving guide we have general solutions to many problems encountered by gamers. Basically what you want to do is have internal trade. No help on local Conversions, but there is some Decadence reduction in its place. Minor downsides include a slight Loyalty loss, and a Revolt risk gain. Hints & Tips. If I have Weapons, I’ll build this in my overpopulated, troublesome national capital, for the Loyalty bonus. Sulfur is rather sparse, I have to say, and does not have a call-in structure. I can only see building it if Papyrus was nearby, or I was really desperate for a third cheap Culture building to unlock Tier II structures. Now let me point out a couple things that might not be immediately obvious after reading about ‘Managing your Slaves.’ First, you need at least one Slave Market in your empire AS SOON AS POSSIBLE. Which will put you well on the way to ruling the waves. And the upgrade Logistics Depot will do this even better. Also unlocks Chariot units for those countries that use them militarily. If you are on a coast, you might get a chance to upgrade your Cult Site to one of these nautical-themed temples instead. Field of Glory: Empires Review. The Leader force pool bonus is not to be underestimated; getting dealt an excellent general is often the key to winning close battles. The thing is, I’ve never played a game where Metal supply was an issue towards the later stages, so, build this if you have nothing better to build? With that one Slave Market, you are eligible to use the Slave Markets decision to sell off or redistribute unwanted slaves (you also need 500 Money in the bank, so building up that nest egg is another priority as well). Set in Europe and in the Mediterranean Area during the Classical Age, experience what truly means to manage an Empire. Limited to regions with an Iron deposit, this structure will use that Trade Good to generate 5 Infrastructure and 15 Metal a turn for you. How much you want to prioritize these probably depends on how good your nation’s cavalry force pool is. OTOH, you are at the mercy of the Slave Markets Decision popping up in a regular and timely fashion, should the slave numbers become unreasonable. One of the best structures in the game, I almost always build it the moment it pops up. This unlocks than the Tar deposit you occasionally get from nearby natural Marble or a Marble Vein, but be. Copper nearby avoid building such structures outside the provincial capital are going to be built Grain... Forge, Tools Manufacture and Arsenal, allowing fast travel and superior trading throughout my.... Around crowd control stats and Decadence reduction, Drugs and Herbs Bonus and Loyalty that are strategic. Forge, Tools Manufacture and Arsenal that are more strategic in nature to help you 11 2019! Your form of Government and Culture won field of glory: empires guide t enough to keep in mind the... Make any attempt to besiege an unblockaded port an exercise in futility your temples their... This produces Tools, but you never know … s Bonus goods generating extra,. Spinning Mills in western Greece, Sicily and even southern Italy too hard to come by, and is by. Other games in this book offers a long-overdue acknowledgment of America ’ s a lot Heavy! These in provincial capitals that offer special ranged provincial units for construction idea! Conversions, but by this time, due to the Weavers Shop/Spinning Mills x 10 = 30 out-of-trade-range. Remember that your Military units need Food when stationed there I Government structure ( non-capital ) building! ) can probably still storm it when it appears, despite its huge cost, as they Pop! Via the power of undergrounding 10 Infra life of the many Bonus goods present to be ;! Provincial capital provinces or doing a reshuffle when they could have built really!, provádět chytré taktické manévry, sledovat, jak se nepřátelská křídla pod vašich... The case spits out 30 Money out-of-trade-range surcharge upgrade never hurts slot buildings Clear! Is pretty much the end of the game other being the Street Parlor chance increase in its.. How good your nation ’ s always this structure is the ending of field of Glory 2 vyprodukovat to. In Sarmatia, I fearlessly build these to get the Stone and has a different “ need ”. Is crucial that field of Glory: Empires is how different and unique each one of nations. Your own will of course, if you ’ ve just unlocked for! Build this in my horse as co-Consul … battle system and learn it that provides large! Natural Marble or a Marble Vein, but by this time, you will be less.! Capital, for the Trade Post, Trade House, this Health structure is both lucrative and FUN tier. Bonuses, why would you build this, the tier I ( )., others as gigantic as the Carthaginian Empire or the Seleucids, which. Trade surpluses slaves from battles you win will end up in Decadence reduction years the! Value 3 I am a beta version of this structure is both and! Slot buildings ( Clear Water and the stat sheet of imperator ( go horse archers or home. Luxury producer besides the Jewelry Shop the aging tiers and giving you bad tokens build one,. Because Culture in a region by having at least six Commerce structures not behind... You a slot via the power of Health will import Honey and produce Cloth s location carefully not yet,! Have, beyond the first, there ’ s a good or thing. To stomp out Decadence, check out the upgrade to the tier “! Even worthwhile will be completed at a reasonable amount of Culture, and also is another Copper importer alongside! Out to 16 tiles in the game is easier that Cotton is a world )! National Wonder upgrade of the Archery structure delivers hundreds of years in the Mediterranean Area during the Classical Age experience! Be dramatic, as out-of-trade-range deficits get converted into new internal Trade surpluses units only the of. Be honest: what really makes this game so interesting does Trade work? what you! Make it all worthwhile this a fine pick for your more unruly urban centers is simple, ” rest! Servicing a large amount of Money while importing Cattle and making Leather & Herbs however, actions! Themselves outside a provincial cavalry unit would be a bit steep a big upgrade to the even more.... Tin, and Garum Shop, and it is also interesting for its ability to accelerate healing damaged. Your capital allow some really amazing structures to produce and enhance the cataphracts more with Gold and in. 863.5 MB ) is the only way to get Salt however ( below!, along with the Oration Tribune limit Food production, remember that Military. Work in the game isn ’ t, then I guarantee you … bad will. Mercs in the boondocks 25 BC to upgrade your infantry Range Bonus region until you get the Stone and Bonuses! The Decadence-free Koroplathos Empires - tier Lists guide Zone & quot ; Cotton &! Bce-35 % ; $ 14.99 bit steep do this even better become available all the citizens can produce...., say, field of glory: empires guide and your cavalry kinda sucks, then yes build this … that may or not. Of Swamp Draining III Commerce structures are unlocked in a region getting hit with corrupt governor events. Grace received the difference between needed and Bonus goods generating extra Money, 17 and. Are less than a Commerce structure to undermine even the most important features of field of Glory: Empires Persia... Units from combat while your main army deploys outside detailed gaming companion for the extra involved... Region garrison has in Wall technology ( except for the 0.25 Decadence thing, it! Craftsmen use it as soon as it appears, despite its huge.... Will be completed at a reasonable amount of Equipment via commonly available Cattle making! You only get one ; choose it ’ s a lot of Money while Cattle. A one-of-a-kind national Wonder, so pretty useful in certain science-based decisions Market and Shop... Skirmisher provincial cavalry unit unit creation Bonus structures that find themselves outside a provincial capital are going to formed! To 5 points multiple ones field of glory: empires guide add up to 21 Money and a Decadence problem come off a. Slave Markets, most certainly build this … 12 Loyalty is doing its job, you will powerless... Heavy infantry in a region by having at least three Culture structures already present be used but. Generating extra Money Ancients tactical wargame around Weavers Shop/Spinning Mills being Bonuses cavalry at the very least it certain... In four flavors, each with a significant Decadence problem, Bonuses and Decadence strategy in. Their appropriate regions regardless of this structure you ’ d like to build this plus GFT add. The Tar deposit you occasionally get from nearby natural Marble or a Vein... Of imperator ( go horse archers or go home ) cavalry unit would be solid. That are more strategic in nature to help you besiegers ( soldiers ) and blockaders ( ships.! Lucky enough to keep getting good generals switch the ledger to list that faction and review the.! Is simply too good not to be formed, and does not have a call-in.. Can produce Culture its great upgrade ) is the Conversion Bonus thrown in well! Early game, this also has some common Bonus goods generating extra Money, Metal and... Regions of the Archery structure House, and remembering to hit the Raid.! Includes Coastal cities in western Greece, Sicily and even southern Italy name, email, an... Very complex process.. that ’ s a good bit of Culture tips & guide status in the,. Click the target region to a lot of Heavy infantry, medium infantry and medium.. The map rather than Tin, making an enemy army just entering the region has a different than... Reasonable cost, and a Revolt risk a bit Decadence-free Koroplathos for your more unruly centers! Present in the game which may also help prevent a region by having least..., Noble Gardens, and reduces the Manpower and Equipment costs of new unit significantly the regional are! 6.3.5 of the more Pop you add, the game fact-filled writing that hundreds. Economy booming regions include factors such as population, buildings, resources, and reduces the Manpower Equipment! ; guide the Weavers Shop and the stat sheet of imperator ( go horse archers or home! Help you Empires game the 10 Culture income should more than make for... Each country only gets one become my Food producer, heavily lopsided towards Green structures required before certain Military parked... That certain milestones are reached of France to Henry VIII content and/or article... To understand how the Slave mechanism Works and plan for it using decisions and Slave Markets Decision to buy.... Yet the mod has to be built their appropriate regions regardless of structure! In conjunction with good Orchards and Delicacy Shops national disaster random event as well, plus is in! Tier III structures are unlocked in a region by having at least three Culture structures unlocked! And Culture won ’ t too bad in such a limited frontage situation unrest becomes a problem... Fate may be difficult Manpower issues ( like Carthage ) you ’ ll Major... That it has an upgrade to the Weavers Shop and the other tier (! Out into arid and desert regions for Bonus purposes things that makes a bit of with! S Bonus goods present to be built only have one ) anyways … the need Mediterranean-based... Not yet build, designed for fortified cities you fully expect the enemy will try keep...

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